Index  
About Me
About Me
About Me
     
 
     
 
     
Homefront: The Revolution is an open world first person shooter, developed by Deepsilver Dambuster. Before the IP was sold to Koch Media / Deep Silver, I provided support as a level designer from the Crytek Frankfurt studio, to the Crytek UK team.  

 
 
DEVELOPER Deep Silver Dambuster,
Crytek GmbH
 
ROLE Level Designer  
PUBLISHER Deep Silver  
ENGINE CryEngine  
PLATFORM(S) Microsoft Windows, Linux, Mac, Playstation 4, Xbox One  
RELEASE DATE May 2016  
     
 

Provided support and was a level owner of the Ambush section and mission, early on in the game.
My responsibilities included:

  • Initial research into the area, story and gameplay possibilities
  • Creating and maintaining (level-) documentation
  • Adjusting gameplay areas to fit different needs
  • From receiving the mission to handoff: AI placement, mission scripting, event scripting, camera implementation, collision- and execution mark-up, dialog implementation, and adjusting pace or difficulty where needed.
  • Basic set / propdressing.
  • Iterating on internal and external feedback
  • Quality Assurance on my own work
  • Bugfixing
 
     
   
Environment Artist: Joakim Stiggson

Crytek GmbH, Deep Silver Dambuster, Crytek UK