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Developer
Jos van Laar
Publisher
N/A
Engine
Call of Duty UO™ |
Platform:
PC
Period
2005 - 2006
Type
Level (Multiplayer) |
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After several satbacks and help from fellow level designers to get back on track, Slovak was finally released early 2006 and was well received in the Call of Duty communities. The level supports vehicles, heavy artillery and mobile artillery.
Some quotes:
"Yeah, I really really really am liking this map!"
" -This is seriously one of the best maps (note I didn't say custom maps) I've seen. Developer quality, greatness."
My work as main Level Designer included:
• Collecting reference pictures
• Responsible for the creation of several levels
• BSP blockouts and possible alternative versions
• Entity placement and possible adjustments
• Creating and applying 2d textures
• Lighting & mood setups
• Partial level optimizations |
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