professional work personal projects about me | |
I am Jos van Laar, an experienced world builder, level designer and environment artist My journey began in the early 2000s, leading modding teams for Call of Duty and Medal of Honor: Allied Assault, I specialize in level design - crafting layouts, flow, and composition with a strong focus on player psychology, guidance, and immersion.
At the same time, I’m also experienced and deeply passionate about environment art. At the core, I love building worlds that players can get lost in, explore and remember. |
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WORK EXPERIENCE | |
Neon Koi, A PlayStation Studio | October 2022 - October 2024 |
Unannounced Project | Senior Level Designer |
Ubisoft Berlin | October 208 - June 2022 |
Unannounced Project | Senior Level Designer |
Far Cry 6 (Special Operations) | Senior Level Designer |
Playsnak GmbH | August 2017 - September 2018 |
Shaman: Spirit Hunter (VR) (Cancelled) | Lead Level Designer |
Crytek GmbH | September 2012 - August 2017 |
HUNT: Showdown | Senior Level Designer |
Robinson: The Journey (VR) | Level Designer |
The Climb (VR) | Level Designer |
Homefront: The Revolution | Level Designer |
Ryse: Son of Rome (+DLC's) | Level Designer |
Acony Games GmbH & Co KG | December 2007 - September 2012 |
Bullet Run | Level Designer |
Parabellum | Junior Level Designer |