I am Jos van Laar, an experienced world builder, level designer and environment artist
with nearly two decades of experience shaping virtual worlds.
 

My journey began in the early 2000s, leading modding teams for Call of Duty and Medal of Honor: Allied Assault,
and grew into a professional career in the games industry starting in 2007. 

 I specialize in level design - crafting layouts, flow, and composition with a strong focus on player psychology, guidance, and immersion.  At the same time, I’m also experienced and deeply passionate about environment art.  

Over the years, I’ve become highly proficient across multiple engines, including Unreal Engine (3, 4, and 5), Dunia II, CryEngine,
and Radiant tools. With Unreal Engine, I’ve worn many hats - from level building and Blueprint scripting to UI and animation -
making me as much a generalist as a specialist.

My work has contributed to several launch titles that pushed boundaries of technology and player experience,
such as Ryse: Son of Rome (Xbox One launch), The Climb (Oculus Rift launch), and Robinson: The Journey (PS VR launch). 

 At the core, I love building worlds that players can get lost in, explore and remember.  

WORK EXPERIENCE
 
Neon Koi, A PlayStation Studio October 2022 - October 2024
Unannounced Project Senior Level Designer
Ubisoft Berlin October 208 - June 2022
Unannounced Project Senior Level Designer
Far Cry 6 (Special Operations) Senior Level Designer
Playsnak GmbH August 2017 - September 2018
Shaman: Spirit Hunter (VR) (Cancelled) Lead Level Designer
Crytek GmbH September 2012 - August 2017
HUNT: Showdown Senior Level Designer
Robinson: The Journey (VR) Level Designer
The Climb (VR) Level Designer
Homefront: The Revolution Level Designer
Ryse: Son of Rome (+DLC's) Level Designer
Acony Games GmbH & Co KG   December 2007 - September 2012
Bullet Run Level Designer
Parabellum Junior Level Designer