professional work personal projects about me | ||
homefront: the revolution (2016) playstation 4, xbox one, pc, linux, mac Homefront: The Revolution is an open-world FPS where players ignite a guerrilla uprising against an oppressive regime. Set in a dystopian America, the game features dynamic combat, strategic resistance tactics, and a living world that reacts to player actions. As the rebellion grows, every battle shapes the fate of the revolution. As a supporting Level Designer on Homefront: The Revolution, I was in charge of the level design for the Ambush level. My work on Homefront: The Journey included:
Credits Crytek GmbH, Crytek UK, Deep Silver Dambuster |
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Ambush level The Crytek Frankfurt studio supported the Crytek UK studio on the development of Homefront: The Revolution, and I became the level/mission owner of Ambush, one of the earlier missions in the game. Its intention was clear: "immerse the player into the resistance", which meant doing research into real life acts of resistance, enemy convoys, how they could be sabotaged, and how the enemy responds once attacked.
Once the convoy is approaching, have the explosives blow up the street. This would then change the the AI to go to their regular aggro behavior, which required scripting on my side. |
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