professional work personal projects about me | ||
Ryse: son of rome (2013) xbox one, pc Joining fairly late in the production of RYSE: Son of Rome, I was charge of one of the later levels in the game: Wrath of Nemesis.
My work on RYSE: Son of Rome included:
Credits Crytek GmbH, Microsoft Xbox |
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"wrath of nemesis" Joining late in the production of RYSE: Son of Rome, I was charge of one of the later levels in the game. The level Wrath of Nemesis would tell a revenge story and show Rome in a different light than earlier in the game. The level consists of three main beats: Return to Rome, the Basilius Pit and the famous Colosseum.
Return to Rome The emperor let the city slide into dispair and chaos, with his Praetorian guards roaming the streets and harrassing citizens. For me, this meant taking the existing geometry of the second level (Rome) and carve a new route through it. This meant hiding the reusage as much as possible, and introduce new areas off the previous path. My work on this section included:
Basilius Pit To prove yourself worthy for the Colosseum tournaments, the player has to show off their skills in the Basilius Pit in a lavish room with spectators. My work on this section included:
Colosseum The Colosseum in Ryse: Son of Rome featured an exciting and elaborate, system where the floor tiles can move down and come up with new traps and geometry to shape the experience in a dynamic way. We wanted to show a "Gladiator" type experience, and wanted to do so by re-enacting past battles. My work on this section included:
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"Henge" This was the first multiplayer DLC level I worked on. We wanted to maximize the Colosseum floor tile set, and highlight the progress the player is making. The idea behind the theme of the level was to emulate the victories over the barbarians, and gradually start building Roman settlements. The players start in a foggy and more natural enviroment, and as the floor tiles change, it shifts more to Roman architecture. My work on this included:
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"Beacon" The multiplayer coop level "Beacon" is meant to emulate the rescue of prisoners of war and retreat to "Rome". From here, the player needs to light the beacons for reinforcements, and continue defending the flanks from barbarians.
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